Showing posts from 2012

Create a 3D Animation

3D animations are cool! The most excellent part is, it isn't brain surgery - you …

Using NURBS to Model

In my animation classes, one of the first exercises we do involves animating flour sacks tha…

SubDivision Surfaces

Figure J.5: A flour sack modeled using each method. From left to right: SubDivision sur…

Polygons

Polygon models are the oldest form of 3D surface, and the majority renderers (Maya's inc…

By Trims and Blends

Using the Set Driven Key authority, you can interactively block the assessment of the NodeSt…

NURBS Patches

Via NURBS (Non-Uniform Rational B-Spline) is the standard way to model organic shapes in May…

Modeling Methods

Whereas scripting, thumb nailing, and drawing make available the conceptual foundation for yo…

Thumbnailing, and Drawing

Deciding what you desire your character to accomplish should be an obvious primary step, but I …

Introduction of Maya

By means of Maya, you can make and edit 3D models in a selection of modeling formats and ani…

Eye Morphs

The eye morphs consist of the movement and concept of the eye covers and eye-brows. Before we …

The Modify Menu Part 2

To use the rotate tool, choose and drag a ring on the manipulator to rotate approximately a…

The Modify Menu Part 1

The Modify menu is used for object manipulation and conversion. It is crack into 6 parts: tran…

What Morphs Do You Require?

When opening a production it’s a high-quality idea to sit down with the director and animato…

The Display Menu

The Display menu contains all of the user interface settings for Maya 5. To turn the grid on …

The Create Menu

The generate menu is where you generate your geometry, curves, illumination, and cameras. This…

The Modify Menu

The Modify schedule is used for objective handling and changeover. It is tear into six part…

The Edit Menu

The Edit menu contains undo and redo functions and instructions. It is split into six areas…

The Status Line

The Status Line contains shortcut icons to a lot of of the extra commonly used Maya tools. …

The Hotbox

Maya 5 was fashioned from the connection up for absolute customizability. Hotkeys, hotboxes…

Modular Morphs

Morphs are most competent when they're modular. The benefit of modular morphs is that y…

Development of Character

For every character you essential to regulate what morphs it needs. Time the canonical morph m…

Morphs Creation

Morphs are the ideal way to create facial expressions for cartoon characters. Patch using mo…

Keyboard Shortcuts

You might have previously noticed a lot of interface changes in LightWave 8 from previous ve…

Interface

It's profitable to hold the Photo Editor unprotected all the experience. If you know the e…

Configuring Layout

Options Begin Layout either from the crosscut (if it's the basic example you're squ…

Interface

The next rank is to gaping all the panels and organise them on the hand cut of the communicat…

Configuring Modeler

There are two types of options in LightWave: General Options and Representation Options. Th…

Modifying Shortcuts

Succeeding we'll construct the shortcuts for Modeler and Layout. LightWave stores its sett…

Files and Folders

LightWave entirety with communication directories. When working on a help or a pic, LightWa…

How to Create Glass in Maya 3D

Maya is one of the most widely victimized 3-D livens and modeling programs on the marketplace.…

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