To use the rotate tool, choose and drag a ring on the
manipulator to rotate approximately a specific axis. To rotate freely, choose
and drag the imaginary sphere centered in the rotate manipulator. Click and
drag the furthest ring to rotate your object around the view axis. To rotate an
object on its restricted coordinates, select the Local radial key. If you choose
the Global swatch, objects will rotate around the globe space. The Gimbal
option will just allow one channel to be rotated at a time.
To level an object, choose and drag a box on the manipulator
to scale along an exact axis. To consistently scale your object, click the
yellow cube at the middle of the manipulator and drag across the vision plane.
Freezing the transformations sets the current transform
information on the chosen objects as the new 0. To freeze transformations on
the chosen
1 Click on Create _ NURBS Primitives _ Sphere.
2 Select the plane and go to Modify _ Make Live.
3 Select Create _ Pencil Curve Tool and draw over the
sphere.
Notice how the curve draws straight onto the live sphere. Creation
an object
Live allows you to with no trouble trim surfaces or paint straight
onto an object using
Paint Effects.
To middle the pivot of an object go to modify _ Center
Pivot. To freely move an object’s pivot point, press the put in key to go into
pivot point edit mode. Now the pivot point is unlocked and can be moved to the preferred
spot without affecting the object itself. When done, press the put in key a next
time to return to standard mode.
The Convert sub-menu allows you to change from one modeling
format to another.
For instance, if you shaped a character using NURBS and
later decided it wanted to be polygonal, you would go to Modify _ Convert _
NURBS to Polygons. Being able to convert an object can be actually handy for
game construction. You can use SubD or NURBS models for your hi-res cut scenes
and later change these to polygons for the in-game work. In the options window
for the tools, you can even set the utmost quantity of polygons that can be
used through the conversion, thus ensuring you won’t go more than your limits
of your game engine.
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