Not Snapping to Grid in Maya
By David Wayne
Maya's grid-snapping feature helps you keep objects
interchangeable when working on a large project with other designers, such as a
game or film. In 3-D modeling and programming, objects can exist in different
types of space. Object space refers to the 3-D coordinates relative to an
object's position; world space refers to the coordinates throughout an entire
project; and eye space refers to the coordinates you perceive when a 3-D world
is rendered as a 2-D image. Maya's Move tool only snaps to the grid in world
space.
Move Tool Options
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Since
you can't edit a 3-D model in eye space, Maya only supports moving models
through object and world space. The Move tool also works in local space, the
coordinates relative to a parent object, and normal mode, a feature designed
for working with surface normals. To change the Move tool's space setting,
double-click the tool in the toolbar and select “World Space” from the pop-up
window.
Grid-Snapping Shortcuts and Toolbar Options
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Maya's
toolbar includes five grid-snapping options you can use by clicking the toolbar
icon or pressing the corresponding keyboard shortcut. The first, and most
common, option snaps an object's pivot point to the grid intersections, and you
can select it by pressing “X.” The second option snaps a curve's nodes to grid
lines and intersections, and you can enable it by pressing “C.” The third
option snaps the selected vertex to the grid intersections, and you can access
it by pressing “V.” The less common fourth and fifth options don't include
shortcuts. They snap an object's center of geometry to the grid or the viewing
plane, respectively.
Edit an Object's Pivot Point
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By
default, a pivot point is located exactly in the center of an object, so when
you snap an object to the grid, its bottom half extends below the grid. To make
an object appear as though it rests on the grid, move its pivot point to a
vertex along the bottom edge. Press “Insert” to enable moving the pivot point,
then press “C” to enable snapping the pivot to a vertex. Click a vertex to move
the pivot to that vertex, then press “Insert” to toggle off moving the pivot.
Now, when you hold down “X” while moving the object, its bottom face sits flush
with the grid.
Make an Object Live
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When
you create a curve while holding down “C,” the nodes snap to the world grid,
but if you want them to snap to a custom grid based on a model, use Maya's Live
Object feature. For example, you can snap nodes to a contoured plane object by
selecting the plane, clicking “Make Live” and adding curve nodes while holding
“C.” Normally, all the nodes have the same Z coordinate, making them appear
flat, but when you snap them to a live, contoured plane, they follow the
plane's Z coordinates as well as the grid's X and Y coordinates. With this
feature, you can snap nodes to grids based on organic shapes, such as human
faces, hills or mountains.
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