How to Make 3D Sprites
By Jack Gerard
Sprites are images, usually of
single characters or objects, that are used in animation, particle effects,
games and other programs. Though sprites are often thought of as
two-dimensional animated images such as those used in 8- and 16-bit video
games, three-dimensional animated sprites exist as well. Though a 3D model is
required to make a 3D sprite, the animation of the sprite differs from other
forms of 3D animation; rendered images of the model in different poses are used
to create the sprite animation instead of using the model itself.
Instructions
1.
Create
a model of the character or object you wish to make a sprite of, saving the
model mesh once it has been created and textured. If you wish to use a premade
model to create your sprite, open the saved model file in your modeling
program.
2.
Add
bones to the model's mesh if your modeling program supports bone animation.
Incorporate motion limits if desired to keep the bones from moving the mesh in
directions other than those you will use in your animation. Save the model
again once the bones have been added and attached to the mesh.
3.
Pose
your model so that it is in the position you want it in for the first frame of
your sprite animation. The pose should be a relatively neutral pose that the
sprite can return to at the end of the animation cycle so that the sprite
animation doesn't skip or appear choppy if played multiple times in a loop.
4.
Create
a render of your 3D scene, saving the rendered image to your computer. The
background of your render should be black, white or another solid color that
can be easily removed or made transparent using image editing software.
5.
Adjust
the pose of your model slightly, taking care to only move the portions of the
model that are being animated instead of moving the entire model mesh. Once the
model is posed the way you want it for the second frame of your animation,
create another render and save it with a different file name than the first
rendered image.
6.
Continue
making adjustments to your model and rendering the new poses to make a full
sequence of images for the sprite's animation. By the end of the animation
sequence the model should have returned to the same position it was in when you
made your first rendered image.
7.
Close
your modeling program. Launch your image editing program, and open the
individual render images you created of your model.
8.
Convert
the background layer of each image into an editable layer; then select the
background of each image using a wand or selection tool, and press the "Del" or
"Delete" key on your keyboard to remove the background color from the
images.
9.
Save
the images in a format such as .gif that supports background transparency. This
ensures that only the image of your rendered model to appear in each frame of
your sprite.
10.
Close
the image editing program, and open the animation or game creation program
you're using to create your sprite. Create a new image if using an animation
program, or open the game you wish to add the sprite to and access the sprite
or character editor if using a game creation program.
11.
Add
your rendered images to the animation or game creation program one at a time in
the order that they were created. Preview the sprite animation once the images
have been added, adjusting the timing between images as needed to make
animation that flows smoothly. Save your animated 3D sprite.
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