How to Fill a Curve in Maya
By Jack Gerard
Maya is a 3-D modeling program by Autodesk that provides a
number of ways to create 3-D objects and animations. One method of creating
objects in Maya is with the use of nonuniform rational b-splines, usually
shortened to NURBS. With NURBS, you can create individual lines known as
splines or "curves" and create complex polygon meshes that follow the
contour set up by the curves. Once you create the curves, of course, you must
know how to fill the space between curves with polygons to create a model mesh.
Instructions
1. Launch
Maya and open the scene containing the NURBS curves that you wish to fill. If
the curves have not been created, create them within the scene using the CV
Curve Tool in the Create menu to create curve-vertex points directly, the EP
Curve Tool to create curve-editing points that allow you to tweak the
positioning of curve-vertex points or the Pencil Curve Tool to directly draw
the curve with your mouse or stylus.
2. Click
one of the curves in the Maya scene to select it. Hold down the "Shift"
key on your keyboard to enable the multiselect function and click another curve
to select it as well. The selected curves create the outline of the area you
wish to fill. Select additional curves, if necessary, to fully define the fill
area.
3. Select
the "Loft" option from the Surfaces menu to create a lofted plane
that passes through the selected curves and recreates their 2-D geometry in a
3-D form. The lofting function will automatically create the polygons necessary
to make a 3-D mesh that covers the area.
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