Trims and blends are element of the classic Maya
character-modeling paradigm. Maya uses curves projected on a NURBS surface to
determine areas that are out of sight from view. These out of sight areas are
called trims. You can connect these holes relatively effortlessly to additional
objects with blends. Blends are pieces of geometry that are interactively
generated between two curves or isoparms. As each curve moves,
the blend
follows. Resembling lofts, these curves also maintain a certain amount of
tangency with their generating surfaces. Because there are fewer surfaces generally,
trimmed and blended surfaces are usually easier to texture map. Unluckily, when
activated, they sluggish animation unacceptably and are impracticable for interactive
performance.
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