3D animations are cool! The most excellent part is, it isn't
brain surgery - you can make 3D animations physically, with a bit of attempt
and the help of some huge freeware programs. I'll teach you how in a few rapid
steps.
Keep in brain that there are a lot of tools and methods obtainable - I'm just demonstrating one. You will require exploring your own talents and time, and also considering your budget when selecting which program is eventually most excellent for you.
Keep in brain that there are a lot of tools and methods obtainable - I'm just demonstrating one. You will require exploring your own talents and time, and also considering your budget when selecting which program is eventually most excellent for you.
Instructions
It's free of charge. We will be using Anim8or to make 3D models and animations.
ANIM8OR: http://www.anim8or.com/main/index.html
Install the program, and download the help manual for prospect reference.
Open Anim8tor and make a model.
For the purposes of this lecture, we'll be making a easy cube. Of course, you will be able to create additional complex models with practice, but let's start little.
Choose the "Add Cube" button. This is a button on the left side panel, towards the base, and looks like a Rubik cube. It will say "add cube" if you hover over it with your mouse. Once you've pressed the key, click on the blue field, and drag the mouse to make a shape.
Open materials.
Click on the cube to choose it. It should be highlighted in yellow. After that, you will apply "materials" (ie, add color and texture). Do this by clicking the materials key (top of the screen, it looks like 4 balls, and will say materials if you hover over it with the mouse).
Sideways bar will pop up, and the top box will say "new." Double click on it. You'll see a fresh menu with a colorful hexagon. There are a lot of options you can adjust for dissimilar results, but for now, just choose a color by dragging the marker ion the hexagon. Click OK.
Color the model.
You will see a colored ball under materials. Choose the material, choose the cube, and click "apply" (the key above the color ball).
You made your model!
Go to scene mode.
Go to the MODE tab at the top of the screen, and decide on SCENE.
Add the object.
Choose the BUILD tab at the top of the screen, and decide on ADD OBJECT. choose the object, and click ok. You will see your object on the screen.
Leave to camera view.
Choose the VIEW tab > CAMERA. Next, choose the SETTINGS tab > ENVIRONMENT. Unclick the box that says "Ground Grid."
Shift your model around.
To move the model, you must choose the "move” tool. It is a key on the left panel, and looks like a cross with arrows in all four directions. Click it. Then, decide on your model, and drag it around.
To turn around the object, use the "rotate" tool. This looks like a circle with arrows. Click it. Then, choose your model, and turn around it around.
Start the animation.
At the base of your screen, you will see a timeline. You are on frame 0. You can drag the time line to dissimilar frames. Each frame is a stage in the animation. In Anim8or, the in between frames will be filled in for you if you create animations at dissimilar points.
Start at frame 0. Click the key at on the left panel. This sets the animation for that frame. At the moment, drag the time line at the base of the screen to the most recent frame. Rotate and/or move the object. Now click the key once more.
Look at the animation.
To watch the animation you've shaped, click the play key.
Render the animation.
To save the animation as an avi (animated movie), decide the RENDER tab, and choose RENDER MOVIE. Name your file and click OK. Once saved, you can view it as much as you'd like.
Note, you can also keep each frame as a bmp picture, and convert these into a gif for use on a webpage or wherever.
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