Art, in a lot of instances, requires transcendence of its average;
it speaks of its own accord.
Knowledge to look past what you’re working with and seeing
what you’re working for is key to learning CG art.
As you start learning 3D with Maya, you acquire a fresh
language, a fresh communication.
Stay in mind that the techniques you acquire should remain just
a means to the end of expression. In short, relax and take pleasure in
yourself.
Computer tools begin with logic and explicit numbers; your
exploration of Maya, however, require not be limited to such a logical path.
Your exploration is about learning what you can do and not what the software can
do. Don’t make this a lecture in how to create a software program work; create
it about how you work with the software.
CG studios hiring professional 3D artists look primarily for
a strong artistic sense, whether in a traditional portfolio or a CG reel. It is
paramount, then, to embrace the artist in yourself and practice traditional art
such as life drawings, photography, painting, sculpture, and so on as you learn
CG, beginning with the core principles introduced in this first chapter. Remember
that the PC you’ll be using for 3D work is nothing more than an instrument.
In the past decade, interest in 3D has surged, partly as a
result of the availability of powerful machines with lower costs. Since 3D can
be intensive on the entire PC system, little machines have been powerful enough
all around and available enough until now. Beginning with the late 1990s,
production-level equipment has become available to the home market at
reasonable prices, helping to spur on interest in 3D.
With that emergence of powerful, cheap computing, many artists
are adding the language of CG to their skill set. Previous to embarking on
learning a staple instrument of CG, it’s significant to already grasp
fundamental issues inherent to CG.
Post a Comment